using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace MoGameLib
{
    public class Creature
    {
        #region Battle Info

        private Texture2D m_BattleIcon;

        public Texture2D BattleIcon
        {
            get { return m_BattleIcon; }
            set { m_BattleIcon = value; }
        }

        private Texture2D m_BattleToken;

        public Texture2D BattleToken
        {
            get { return m_BattleToken; }
            set { m_BattleToken = value; }
        }

        #endregion

		private string m_Name;

		public string Name
		{
			get { return m_Name; }
			set { m_Name = value; }
		}
    }
}
